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Posts tagged with: rrf

Global illumination

Voxel Cone Tracing

 

On the November 24th, Dragan Okanović talked about global illumination and real-time techniques that exist and that are used in game production.

Some of the covered techniques were: pathtracing, radiosity, irradiance volumes, [C]LPV, RTV, SVOGI, RRF. Presentation slides with additional notes (in English) can be found at slideshare or GDrive.