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Monthly Archives: March 2015

HFPaC talk

On the March 17th, professor Djordje Djurdjevic talked about HFPaC (height-field parallel compression) algorithm.

Talk covered origin of the problem, previous methods to solve problem and presented a new method for compressing height-maps using a Bezier surface approximation for patches. Presentation slides (in Serbian) can be found: here


GDC15

gdc15

 

At the GDC (Game Developers Conference) 2015 few new technologies were presented:

Vulkan API:
Vulkan, sometimes referred to as glNext, is a low-level cross-platform 2D and 3D graphics API first announced at GDC 2015 by the Khronos Group. The foundation on which Vulkan was built is derived from components of AMD’s Mantle.

DX12:

VR:


Unreal Engine

unreal_engine

 

On the February 25th 2015, Jovan Radivojsa talked about the Unreal Engine.

Presentation covered history of the Unreal Engine development, basic concepts and hierarchy of the objects inside the engine as well as the UI of the editor. Tutorial of how to create a simple project with an engine was demonstrated through a series of short videos.

Files from the presentation (in Serbian) can be found here: [link]

YouTube videos that were shown during the presentation that cover introduction to the Unreal Engine scripting, UI and editor can be found here.