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Monthly Archives: November 2015

Global illumination

Voxel Cone Tracing

 

On the November 24th, Dragan Okanović talked about global illumination and real-time techniques that exist and that are used in game production.

Some of the covered techniques were: pathtracing, radiosity, irradiance volumes, [C]LPV, RTV, SVOGI, RRF. Presentation slides with additional notes (in English) can be found at slideshare or GDrive.


Procedural generation of the buildings

On the November 12th, Nemanja Lučić talked about procedural generation of the settlements using formal grammar and gave the demonstration using the sample app that he wrote as a part of his final graduate project.

Talk covered brief overview of the formal grammar and how it’s used for procedural generation. The rest of the talk was focused more on the exact implementation of the system and various challenges that were discovered during the work on the project and ways to solve them. Finally, demo app was presented (code to be uploaded soon). Presentation slides (in Serbian) can be found on GDrive. Project’s code can be found in this bitbucket repo.